I'm a freelance VR and game developer and this is a collection of some of my work.
CVRTAIN is about the sensuous experience of receiving a standing ovation. Put on a Vive and step into a theater filled with an adoring audience of thousands. Take a bow, blow kisses, and perform for your fans' thunderous applause, whipping them to higher and higher states of rapture.
Created by Yehuda Deunyas for Performance Space 122's 2017 COIL festival.
I worked as a programmer and the game designer on the project, creating the custom system that allowed us to track player's gestures in the Vive.
The game is simple, just breeding together different plants to see what you can create. The underlying system, however, is quite complex. All the plants are procedurally grown from genetics that behave just like the genetics of our own world. By learning how these genes work and how to manipulate them, the player can create ever wilder and more wondrous creations.
Mendel is the first game to receive Sloan Science & Film award, given to student creators working on projects to advance the public's understanding of science and technology.
Mendel is still in active development and you can follow my progress on it's blog: mendelgame.tumblr.com.
To Be With Hamlet
To Be With Hamlet is the world’s first Virtual Reality (VR) production of Shakespeare and one of the first projects to stage a live performance in social VR. The production’s head-tracking technology empowers audience members to move with Hamlet through virtual battlements as he confronts his murdered father’s vengeful ghost. By utilizing cutting-edge Social Virtual Reality technology, the production also enables participants to see their fellow audience members in virtual space in real-time, creating a virtual immersive theatre experience like no other.
Intergalactic Rescue Squad is a game of careful strategy and deadly space dogfighting.
Two motherships have been critically damaged while fighting in an asteroid field and have called for help. Now you must race to repair your mothership while stopping your opponent from fixing their's.
The game was developed by a team of MFA candidates at the NYU Game Center. More info can be found here.
Shoal is about collaborative care-taking. Every person that plays contributes a fish to the pond, creating a complex, ever-changing collage of each player's unique contribution. However, the fish must be protected. Starvation is a constant threat and a dangerous creature stalks the pond, waiting to eat any unsuspecting fish that swims too near.
You're sick. All your organs are out of wack and the only solution is to eat your way healthy. Pick up your fork and start munching away, but keep an eye on your body, foods that might be good for some organs may hurt others.
Utopia is a four-player game about personal experiences with oppression and injustice, and the navigating hope for the future.
Four players gather in a circle around a projection on the floor. By touching stickers attached to each others bodies, they activate audio clips taken from interviews discussion personal experiences of sexism, racism, mental illness, poverty — or other factors that make life unbearable. These interviews also, in turn, discuss that same person's vision of utopia, a society free of these problems they have experienced.
After hearing these stories, the players are invited to contribute their own vision of utopia to the experience by writing or drawing a description on a block which is then added to a construction in the center of the projection.
Beautiful Ugly is an exquisite corpse comprised of 6 interactable vignettes that thread together to create a sensorial experience unique to videogames. Beautiful Ugly plays on videogame conventions and film techniques to critique design, player conventions, along with media consumption and the ephemerality of technology.
Beautiful Ugly was created by myself as well as Ansh Patel, Karina Popp, Reynaldo Vargas and Tony Kao as part of the NYU Game Center MFA program.
Beautiful/Ugly Experience Video
A mashup of Pong and Twister, Ponagon challenges you to play a game on screen while twisting and contorting your way around and through your friends.
The game is currently underdevelopment. I'll be taking it around to various shows across the US.
The Singing Bone
A card game about teamwork and deduction.
The Singing Bone, a restless ghost, is haunting the last remnant of their murdered body. Listening to it's song, the king has arrested a group of suspects and charged them with finding who among them is the murderer. Using clues given to them by the Singing Bone, they must figure out the real killer hiding in their midst so he might be brought to justice. But they must be careful, even if a story seems true, it may all be lies spun by the murderer trying to conceal their identity.
In the game, one player plays the Singing Bone. Every other player is a suspect and has a unique set of evidence placed in front of them describing weapons they could have used, and where they were at the time of the murder. Without speaking, the Singing Bone must place indicators on clue cards to point the suspects to the murderer's identity. By comparing these clues with the evidence on the table, the innocent suspects must finding the murderer, while the murderer tries to cast doubt and frame another suspect.
I designed The Signing Bone along with two other MFA candidates at the NYU Game Center.
A slow drift through space. Just a little solo project I threw together.
A browser based educational game developed as part of the Origins Project for Case Western Reserve University, a program to provide a free portal for anyone to learn about the origins of the universe and our planet.